Design principles – SOLID
February 29th, 2020
We often ask people in interview to explain the solid principles and what they mean.
The other day I found a series that goes into details about the SOLID principles
- S- Single Responsibility Principle Explained Practically in C# (The S in SOLID)
- O – Open Closed Principle Explained Practically in C# (The O in SOLID)
- L – Liskov Substitution Principle Explained Practically in C# (The L in SOLID)
- I – Interface Segregation Principle Explained Practically in C# (The I in SOLID)
- D – Dependency Inversion Principle Explained Practically in C# (The D in SOLID)
Those are rather long videos, but they go into great details explaining the SOLID principle.
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